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Programming the Raspberry Pi : getting started with Python
Muistilista on tyhjä
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Henkilönnimi
  • Monk, Simon, author.
Nimeke- ja vastuullisuusmerkintö
  • Programming the Raspberry Pi : getting started with Python
Julkaistu
  • McGraw Hill Education, New York : [2021] ©2021
UDK-luokituskoodi
DDC-luokituskoodi (Dewey Decimal Classification)
Painos
  • Third edition.
Ulkoasutiedot
  • xx, 172 pages : illustrations ; 23 cm
Yleinen huomautus
  • Includes index.
  • "Updated for Rasberry Pi 4, covers the latest Rasberry Pi OS, contains engaging DIY projects"-- cover.
Huomautus sisällöstä
  • Introduction -- Getting started -- Python basics -- Strings, lists, and dictionaries -- Modules, classes, and methods -- Files and the internet -- Graphical user interfaces -- Games programming -- Interfacing hardware -- LED fader project -- Prototyping project (clock) -- Raspberry Pi robot -- What next.
Huomautus sisällöstä, tiivistelmä tms.
  • "This fully updated guide shows how to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required. Programming the Raspberry Pi(TM) Getting Started with Python, Third Edition addresses physical changes and new setup procedures as well as OS updates to the current version 4. You will discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. Step-by-step projects include a digital clock prototype and a fully functioning Raspberry Pi robot"-- Source other than Library of Congress.
Asiasana
Aineiston lajityyppi/muoto
  • Nonfiction.
  • Young adult non-fiction.
ISBN
  • 9781264257355
  • 126425735X
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*1001 $aMonk, Simon,$eauthor.
*24510$aProgramming the Raspberry Pi :$bgetting started with Python /$cSimon Monk.
*250  $aThird edition.
*264 1$aNew York :$bMcGraw Hill Education,$c[2021]
*264 4$c©2021
*300  $axx, 172 pages :$billustrations ;$c23 cm
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*500  $aIncludes index.
*500  $a"Updated for Rasberry Pi 4, covers the latest Rasberry Pi  OS, contains engaging DIY projects"-- cover.
*5050 $aIntroduction -- Getting started -- Python basics -- Strings, lists, and dictionaries -- Modules, classes, and methods -- Files and the internet -- Graphical user interfaces -- Games programming -- Interfacing hardware -- LED fader project -- Prototyping project (clock) -- Raspberry Pi robot -- What next.
*520  $a"This fully updated guide shows how to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required. Programming the Raspberry Pi(TM) Getting Started with Python, Third Edition addresses physical changes and new setup procedures as well as OS updates to the current version 4. You will discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. Step-by-step projects include a digital clock prototype and a fully functioning Raspberry Pi robot"--$cSource other than Library of Congress.
*650 0$aRaspberry Pi (Computer)$xProgramming.
*650 0$aComputer games$xProgramming.
*650 0$aPython (Computer program language)
*650 0$aApplication software$xDevelopment.
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*650 7$aPython (Computer program language)$2sears
*65007$aohjelmointi$2yso/fin$0http://www.yso.fi/onto/yso/p4887
*655 4$aNonfiction.
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^
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